Computer-Based Recording 101,” by db Masters, is a recently-written article I happened to surf accross the other day. It provides an excellent summary of what you’ll want to consider when starting out: > Your Hardware > Your Sound Devices > Your Music Software > External Hardware/Gear > Microphones and Direct Injection I must’ve read hundreds of these as a newbie. I suppose they’re the hooks used to mold us into future customers of expensive music gear, sigh. (I probabably should’ve been recording something instead. An “armchair musician” isn’t a bad thing unless he’s typing instead of playing.) ]]>
"Computer-Based Recording 101"
4 responses to “"Computer-Based Recording 101"”
Right on! Nice to have all this info in one spot.
Thanks for linking to my article, glad to see it’s helped some people!
You bet — The article does a great job of summarizing what you need to start, I thank you for it.
Within the next couple of months, GarageSpin will add a set of “Musicians Resourses” and “Home Recording Studio Basics” that will help new recordists dive deeper into home recording basics. Your article was a great place to start. Thanks again!
An expanding body of universities study signifies that video gaming improves imagination, decision-making and understanding. The precise benefits are wide varying, from enhanced hand-eye control in surgeons to imaginative and prescient vision adjustments that enhance night time riding ability.People who enjoyed action-based video and computer video games conducted decisions 25% speedier than some people without affecting exactness, in line with a study. In fact, the most skillful game players can make decisions and act on them up to six instances a second—four times more quickly as compared to the majority, other experts discovered. Furthermore, practiced video game gamers can pay focus on more than 6 issues simultaneously without getting confused, compared to the four that an individual can normally keep in mind, claimed University of Rochester analysts. The researches were executed on their own of the organizations that distribute video and computer online games